Photogrammetry & 3D Reconstruction
Structure from Motion, multi-view stereo, aerial and oblique imagery, feature matching, bundle adjustment, and panoramic reconstruction.
3D reconstruction algorithms and systems at production scale.
I am a 3D reconstruction algorithm engineer focused on computer vision and photogrammetry. My work spans Structure from Motion (SfM), Multi-View Stereo (MVS), SLAM, point-cloud processing, mesh reconstruction, texture mapping, and multi-view geometry.
I work across algorithm design, validation, optimization, and C++/CUDA implementation, with a focus on accurate, efficient, and reliable reconstruction for large real-world scenes.
我是一名专注于计算机视觉三维重建与摄影测量的算法工程师,研究和实践涉及 SfM、MVS、SLAM、点云处理、网格重建、纹理映射与多视几何。
我的工作贯穿算法设计、验证、优化及 C++/CUDA 工程实现,关注大规模真实场景中三维重建的精度、效率与稳定性。
Current focus. 3D Gaussian Splatting and emerging end-to-end 3D reconstruction methods, including foundation models such as VGGT.
Structure from Motion, multi-view stereo, aerial and oblique imagery, feature matching, bundle adjustment, and panoramic reconstruction.
Visual and LiDAR SLAM, LiDAR-camera calibration, sensor synchronization, lens correction, and spatial pose estimation.
Large indoor and aerial scenes, partition-and-merge reconstruction, CUDA optimization, memory efficiency, and reconstruction quality evaluation.
Point-cloud filtering and registration, mesh reconstruction, texture mapping, level of detail, and reconstruction visualization.
Representative work for reconstruction engineering roles
A production-oriented reconstruction pipeline that organizes large indoor and mixed scenes into fixed-scale spatial tiles for bounded memory, parallel processing, mesh merging, texturing, simplification, and browser delivery.
Tech: C++, point clouds, mesh reconstruction, texture mapping, LOD, 3D Tiles
A geometry-first pipeline that converts noisy, multi-layer indoor meshes into clean structural models suitable for floorplans, measurements, and VR display.
Tech: C++, mesh processing, plane extraction, topology, graph optimization
A refinement workflow for monocular panoramic depth reconstruction outputs, focused on making model predictions more consistent, cleaner, and usable in downstream geometry pipelines.
Tech: panoramic depth, pose BA, point-cloud fusion, mesh cleanup
A DXF parsing pipeline that infers walls, windows, doors, and room regions from drawing geometry and topology instead of relying on unreliable CAD layer names.
Tech: DXF, computational geometry, triangulation, graph reasoning, floorplan JSON
A combined set of panoramic geometry modules for estimating gravity alignment and Manhattan directions before downstream reconstruction and spatial understanding.
Tech: equirectangular panoramas, spherical LUT, vanishing points, gravity rectification, RANSAC
Tools built for practical use
Command-line one-stop SfM pipeline for aerial triangulation. Simple interface, robust reconstruction.
C++ · SfM · MVS Code / DocumentationHigh-speed dense matching software. Significantly faster than conventional MVS pipelines while maintaining reconstruction quality.
C++ · CUDA · MVS Project / DocumentationFree airborne LiDAR ground filtering software. Progressive TIN densification algorithm with CPU parallel acceleration and block-based processing for large datasets.
C++ · LiDAR · TIN Project / DocumentationShort engineering write-ups without full internal detail
Converts noisy multi-layer indoor meshes into closed, single-layer structural models for floorplans, measurements, and VR display.
Organizes city- and building-scale reconstruction as tiled, streamable stages with controlled memory, seams, floors, textures, and browser LOD.
Stabilizes monocular panoramic depth reconstruction by improving pose consistency, filtering outliers, and refining mesh generation.
Turns noisy DXF linework into structured floorplan JSON without relying on layer names or manually curated drafting conventions.
Estimates camera tilt from one panorama so downstream reconstruction can assume gravity-aligned imagery.
Finds three Manhattan directions in equirectangular panoramas using spherical line evidence and constant-time candidate scoring.
3D Reconstruction Algorithm Architect
RealSee (贝壳-如视) · Beijing
3D Reconstruction Algorithm Engineer
Feima Robotics (飞马机器人) · Beijing
Co-founder · 技术总监
Infinite3D (北京无限界/景致三维) · Beijing
3D Reconstruction Team Lead
Xi'an Meihang Technology Development Research Institute (西安煤航技术发展研究院) · Xi'an
WebGIS Engineer
Heilongjiang Bureau of Surveying, Mapping & Geoinformation (黑龙江省测绘与地理信息局) · Harbin
M.S. Geographic Information Systems
Wuhan University (武汉大学) · Hubei
B.S. Resource Environment & Urban-Rural Planning
Northeast Petroleum University (东北石油大学) · Heilongjiang
For technical discussions, open-source collaboration, or reconstruction engineering work, please contact me by email.