Reconstruction
SfM, MVS, SLAM, bundle adjustment, panoramic geometry, aerial and indoor reconstruction.
Lead of 3D Reconstruction at Realsee.
I am Lead of 3D Reconstruction at Realsee (realsee.com), working across photogrammetry, multi-view geometry, point clouds, meshes, and production reconstruction systems.
My work combines algorithm design, C++/CUDA implementation, validation, and performance optimization, with an emphasis on large real-world scenes and reliable engineering delivery.
我目前就职于如视(realsee.com),负责三维重建方向,长期从事 SfM/MVS、SLAM、点云、网格、纹理与大规模重建系统研发。
工作覆盖算法设计、工程实现、性能优化和质量验证,关注真实业务场景中的精度、效率、稳定性与可交付性。
SfM, MVS, SLAM, bundle adjustment, panoramic geometry, aerial and indoor reconstruction.
Point-cloud filtering, registration, mesh reconstruction, structural modeling, and texture mapping.
Large-scene tiling, parallel pipelines, memory-bounded processing, LOD, and browser delivery.
C++/CUDA implementation, numerical validation, performance profiling, and reconstruction quality evaluation.
Open tools and engineering outputs
Command-line SfM pipeline for aerial triangulation and practical reconstruction workflows.
C++ · SfM · MVS Code / DocumentationHigh-speed dense matching software focused on MVS performance and reconstruction quality.
C++ · CUDA · MVS Project / DocumentationAirborne LiDAR ground filtering tool using progressive TIN densification and block processing.
C++ · LiDAR · TIN Project / DocumentationFor technical discussions, open-source collaboration, or reconstruction engineering work, please contact me by email.