Reconstruction
SfM, MVS, SLAM, bundle adjustment, panoramic geometry, aerial and indoor reconstruction.
3D reconstruction algorithms, geometry systems, and production engineering.
I am a 3D reconstruction algorithm engineer working across photogrammetry, multi-view geometry, point clouds, meshes, and production reconstruction systems.
My work combines algorithm design, C++/CUDA implementation, validation, and performance optimization, with an emphasis on large real-world scenes and reliable engineering delivery.
我专注于三维重建、摄影测量与多视几何方向,长期从事 SfM/MVS、SLAM、点云、网格、纹理与大规模重建系统研发。
工作覆盖算法设计、工程实现、性能优化和质量验证,关注真实业务场景中的精度、效率、稳定性与可交付性。
Current focus. 3D Gaussian Splatting, end-to-end 3D reconstruction, and foundation-model-assisted geometry pipelines.
SfM, MVS, SLAM, bundle adjustment, panoramic geometry, aerial and indoor reconstruction.
Point-cloud filtering, registration, mesh reconstruction, structural modeling, and texture mapping.
Large-scene tiling, parallel pipelines, memory-bounded processing, LOD, and browser delivery.
C++/CUDA implementation, numerical validation, performance profiling, and reconstruction quality evaluation.
Project scope, contribution, and technical stack
Built the indoor large-scene reconstruction system behind station-scanned spaces such as Beike VR house tours, museums, and large venue digitization.
Tech: C++, point clouds, mesh reconstruction, topology repair, texture optimization, LOD, Docker
Designed a geometry pipeline that recovers room structure from a given indoor mesh and reconstructs a regularized structural mesh.
Tech: C++, mesh processing, cell complex, visibility, graph cut, structural reconstruction
Refined monocular panoramic depth outputs into more stable point-cloud and mesh geometry for downstream reconstruction pipelines.
Tech: panoramic depth, pose BA, point-cloud fusion, mesh cleanup
Designed an automatic DXF/DWG parser to convert non-standard manually drawn CAD floorplans into a unified structured floorplan representation.
Tech: DXF/DWG, computational geometry, triangulation, region graph, door/window recognition, floorplan JSON
Developed panorama preprocessing modules for gravity alignment and Manhattan direction estimation before reconstruction and spatial understanding.
Tech: equirectangular panoramas, spherical LUT, vanishing points, gravity rectification, RANSAC
Open tools and engineering outputs
Command-line SfM pipeline for aerial triangulation and practical reconstruction workflows.
C++ · SfM · MVS Code / DocumentationHigh-speed dense matching software focused on MVS performance and reconstruction quality.
C++ · CUDA · MVS Project / DocumentationAirborne LiDAR ground filtering tool using progressive TIN densification and block processing.
C++ · LiDAR · TIN Project / Documentation3D Reconstruction Algorithm Architect
RealSee (贝壳-如视) · Beijing
3D Reconstruction Algorithm Engineer
Feima Robotics (飞马机器人) · Beijing
Co-founder · 技术总监
Infinite3D (北京无限界/景致三维) · Beijing
3D Reconstruction Team Lead
Xi'an Meihang Technology Development Research Institute (西安煤航技术发展研究院) · Xi'an
WebGIS Engineer
Heilongjiang Bureau of Surveying, Mapping & Geoinformation (黑龙江省测绘与地理信息局) · Harbin
M.S. Geographic Information Systems
Wuhan University (武汉大学) · Hubei
B.S. Resource Environment & Urban-Rural Planning
Northeast Petroleum University (东北石油大学) · Heilongjiang
For technical discussions, open-source collaboration, or reconstruction engineering work, please contact me by email.