Lead of 3D Reconstruction at Realsee.

About Me

I am Lead of 3D Reconstruction at Realsee (realsee.com), working across photogrammetry, multi-view geometry, point clouds, meshes, and production reconstruction systems.

My work combines algorithm design, C++/CUDA implementation, validation, and performance optimization, with an emphasis on large real-world scenes and reliable engineering delivery.

我目前就职于如视(realsee.com),负责三维重建方向,长期从事 SfM/MVS、SLAM、点云、网格、纹理与大规模重建系统研发。

工作覆盖算法设计、工程实现、性能优化和质量验证,关注真实业务场景中的精度、效率、稳定性与可交付性。

Recent Posts

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Focus Areas

Reconstruction

SfM, MVS, SLAM, bundle adjustment, panoramic geometry, aerial and indoor reconstruction.

Geometry Processing

Point-cloud filtering, registration, mesh reconstruction, structural modeling, and texture mapping.

Production Systems

Large-scene tiling, parallel pipelines, memory-bounded processing, LOD, and browser delivery.

Engineering Practice

C++/CUDA implementation, numerical validation, performance profiling, and reconstruction quality evaluation.

Software

Open tools and engineering outputs

Contact

For technical discussions, open-source collaboration, or reconstruction engineering work, please contact me by email.

huyang0909@gmail.com · github.com/huluoboge